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Finistère
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Devlog
Finistère - alpha version RELEASE - version 0.1.5
August 26, 2023
by
Adam Procter
We have just released as a downloadable game the first public (alpha version 0.1.5) of Finistère. If you have a playdate we would love you to try it out, plenty to do but feedback welcome. We hope yo...
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Scrolling map
August 26, 2023
by
Adam Procter
The forest map now scrolls allowing the creation of larger forests to manange. Game Version 0.1.3. See gitlab CHANGELOG for more details if you would like...
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Chopping Animation
August 20, 2023
by
Adam Procter
Now added some very simple chopping animation by swapping the sprite on press and release. Simple but effective. Often with animation the trick is less is more, this is a mistake made when first start...
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Game loop
August 02, 2023
by
Adam Procter
Our core game loop is now in place which will allow us to start testing the whole loop with enough information to start to make modifications. You can now start, manage a forest level, re-sharpen your...
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Hello World (obviously)
July 29, 2023
by
Adam Procter
Updates, some background and development will be tracked here. You can also read the CHANGELOG notes and gitlab commit comments to see behind the scenes as we develop Finistère . https://gitlab.adamp...
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