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Devlog
0.2.4 New Level design for level 3
November 05, 2023
by
Adam Procter
Have made some changes to level layout for currently the final level, level 3. This adds some more variety and makes it the hardest level. The onboarding in terms of levels is pretty steep but until I...
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0.2.3 You think your the fastest craftsperson out there!
November 04, 2023
by
Adam Procter
Now when you play a level you are shown the current high-score to beat when starting the level and when exiting the hut. Can you manage your forest faster!...
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IMPORTANT Private view delayed
November 01, 2023
by
Adam Procter
If you were planning to attend the Private view of Ordinary Things, in the Winchester Gallery on Thursday 2nd of Nov to see my game and other work although we hope to still be open due to the sketchy...
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0.2.2 - Health & Safety breaches now enforced
October 29, 2023
by
Adam Procter
You have never been allowed due to Health and Safety protocols to enter the Hut for tool maintenance with your crank un-docked, you are now sternly warned and have to dock and return while obeying the...
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0.2.1 music bug squashed
October 29, 2023
by
Adam Procter
Small bug that may have meant the HUT was trying to play the same sound twice, which could have caused all kinds of issues. Now squashed...
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0.2.0 Update is now out ! (important info)
October 28, 2023
by
Adam Procter
1
This version now has improved crank UI handling when in the HUT and also now saves highscores for each level. It is thus recommended before you start the game you clear any previous game data. This ca...
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0.1.9 update
October 28, 2023
by
Adam Procter
version 0.1.9 is now out, with the final music for the title sequence, the official launch event for Finistère is this Thursday ! I am hoping we can make some more edits to the HUT user interface and...
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0.1.8 update
October 26, 2023
by
Adam Procter
The game now comes with 3 playable levels and this update includes some of the new music made by RogueKenshi. See the video with some examples from in the game...
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0.1.7 update
October 13, 2023
by
Adam Procter
1
Updates to game, now includes new onboarding and two levels to play, made some changes in the hut scene and also a number of odd bugs have been squished, plenty to do but game should make more sense g...
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Finistère - alpha version RELEASE - version 0.1.5
August 26, 2023
by
Adam Procter
We have just released as a downloadable game the first public (alpha version 0.1.5) of Finistère. If you have a playdate we would love you to try it out, plenty to do but feedback welcome. We hope yo...
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Scrolling map
August 26, 2023
by
Adam Procter
The forest map now scrolls allowing the creation of larger forests to manange. Game Version 0.1.3. See gitlab CHANGELOG for more details if you would like...
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Chopping Animation
August 20, 2023
by
Adam Procter
Now added some very simple chopping animation by swapping the sprite on press and release. Simple but effective. Often with animation the trick is less is more, this is a mistake made when first start...
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Game loop
August 02, 2023
by
Adam Procter
Our core game loop is now in place which will allow us to start testing the whole loop with enough information to start to make modifications. You can now start, manage a forest level, re-sharpen your...
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Hello World (obviously)
July 29, 2023
by
Adam Procter
Updates, some background and development will be tracked here. You can also read the CHANGELOG notes and gitlab commit comments to see behind the scenes as we develop Finistère . https://gitlab.adamp...
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